Theorethical frameworks and Case studies

ANI team Publications

1. Decortis, F., Bationo-­‐Tillon, A. (in press). "Once upon a time, there was a fairy who walked in paradise The child finalised, mediatised and creative narrative activity. International Journal of Arts and Technology.
2. Rubegni, E., Sabiescu, A., (in press) Integrating digital storytelling in formal educational settings. A design framework. International Journal of Arts and Technology.
3. Decortis, F. (in press). L’activité narrative dans ses dimensions multi instrumentée et créative en situation pédagogique. @ctivités.
4. Colombo, L., Landoni, M., Rubegni, E. (2012) How, Where and When Children Read: understanding children eReading experience, in proceedings of IDC 2012
5. Rubegni, E., Paolini, P. (2010) Comparing canonical and digital-based narrative activities in a formal educational setting. Proceedings of IDC 2010. The 9th International Conference on Interaction Design and Children (Barcelona, Spain, June 9-11, 2010).
6. Rubegni, E., Sawhney, N. (2010) Supporting Digital Storytelling among Children: Experiences from Projects in Lugano and Jerusalem. Position paper at the workshop Interactive Storytelling for Children at 9th International Conference on Interaction Design and Children (Barcelona, Spain, June 9-11, 2010).
7. Di Blas, N., Paolini,P., Rubegni, E., Sabiescu, A. (2010) Equipping Higher Education Students with Media
8. Literacy Skills, Proceedings of IPCC 2010, IEEE (July 7 - 9, 2010, University of Twente, the Netherlands)
9. Di Blas, N., Paolini, P., and Sabiescu, A. G. (2010). Collective Digital Storytelling at School as a Whole-Class Interaction. Proceedings of IDC 2010. The 9th International Conference on Interaction Design and Children, Spain, June 9-11
10. Bationo-Tillon, A., Decortis, F. (2010). Using image in the narrative activity. Position paper at the workshop 
Interactive Storytelling for Children at 9th International Conference on Interaction Design and Children 
(Barcelona, Spain, June 9-11, 2010).
11. Di Blas, N., Garzotto, F., Paolini, P., Sabiescu, A. (2009). Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project. In: Iurgel, I., Zagalo, N., Petta, P. (Eds.) ICIDS 2009, Second International Conference on Interactive Digital Storytelling. Springer, Heidelberg
12. Decortis, F., Rizzo, A., Saudelli, B. (2003). Mediating effects of active and distributed instruments on narrative 
activities. Interacting with Computers. 15, 6.
13. Fusai, C. , Saudelli, B., Marti, P., Decortis, F., Rizzo, A. (2003), Media composition and narrative performance 
at school. Journal of Computer Assisted Learning. 19, 2, 177-185,
14. Decortis, F. & Rizzo, A. (2002). New active tools for supporting narrative structures. Personal & Ubiquitous 
Computing, 6, 416-429.
15. Vergnaud, G. (2000). Lev Vygotsky, pedagogue et penseur de notre temps. Hachette, Paris.

Other Publications

1 Druin, A., Bederson, B., Hourcade, J. P., Sherman, L., Revelle, G., Platner, M., & Weng, S. (2001). Designing a digital library for young children: An intergenerational partnership. In E. Fox, & C. Borgman (Chairpersons), Proceedings of the First ACM/IEEE-CS Joint Cconference on Digital Libraries (pp. 398–405). New York: ACM Press. Keywords: digital libraries
2 Antle, A. Case study: the design of CBC4Kids' StoryBuilder. In Proceedings of IDC 2003 (Preston, England, July 01 - 03, 2003). S. MacFarlane, T. Nicol, J. Read, and L. Snape, Eds. IDC '03. ACM, New York, NY, 59-68. Keywords: technology design
3 Druin A, Montemayor J, Hendler J, McAlister B, Boltman A, Fiterman E, Plaisant A, Kruskal A, Olsen H, Revett I, Plaisant-Schwenn T, Sumida L, Wagner R.
Designing PETS: a personal electronic teller of stories. In: Proceedings of CHI ’99. ACM, 1999; 326–329" Keywords: technology design, cooperative inquiry
4 Alborzi, H., Druin, A., Montemayor, J., Platner, M., Porteous, J., Sherman, L., Boltman, A., Taxén, G., Best, J., Hammer, J., Kruskal, A., Lal, A., Schwenn, T. P., Sumida, L., Wagner, R., and Hendler, J. (2000) Designing StoryRooms: Interactive Storytelling Spaces for Children. In Proceedings of Symposium on Designing Interactive Systems, pp. 95-104" Keywords: technology design, cooperative inquiry
5 Druin, A. and Fast, C. (2002) The child as learner, critic, inventor, and technology design partner: An analysis of three years of Swedish student journals. International Journal of Technology and Design Education 12, 189–213, 2002. Keywords: technology design, cooperative inquiry

A few projects

Digital Hero Book Project
"The Digital Hero Book Project (DHBP) is a form of psychosocial support system (PSS) that enables youth to post their own stories online using information and communication technologies. This is a fun way for children to collaboratively create self-illustrated story books featuring stories about heroes which they come up with, while providing them with a platform for dealing with serious issues. The books submitted are presented on a community website for viewing."

Website: http://www.shuttleworthfoundation.org/digital-hero-book-project/
Slides: Digital storytelling for Africa: case study of an international digital media project
http://www.slideshare.net/stevevosloo/digital-storytelling-for-africa-case-study-of-an-international-digital-media-project

From Blog:
Web-based Digital Storytelling Tools and Online Interactive Resources
This blog post contain useful suggestion for teacher and a list of web tools for digital storytelling

Website:http://web20socialmediaandnewtehnologiesineducation2010.typepad.com/blog/2010/08/web-based-digital-storytelling-tools-and-online-interactive-resources-danny-maas-emerging-technologies-aisi-consultant-ed.html