Technology

Other publications

1 Cassell, J. and Ryokai, K. Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling. Personal Ubiquitous Comput. 5, 3 (Jan. 2001), 169-190. Keywords: storytelling spaces
2 Druin, A., Stewart, J., Proft, D., Bederson, B., and Hollan, J. 1997. KidPad: a design collaboration between children, technologists, and educators. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, United States, March 22 - 27, 1997). S. Pemberton, Ed. CHI '97. ACM, New York, NY, 463-470. Keywords: collaboration, storytelling spaces
3 Hourcade, J. P., Bederson, B. B., Druin, A., and Taxén, G. 2002. KidPad: collaborative storytelling for children. In CHI '02 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM, New York, NY, 500-501. Keywords: collaboration, storytelling spaces
4 Garzotto, F. and Forfori, M.: FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces. In Proceedings of IDC 2006. ACM, New York, NY, 113-116. Keywords: virtual worlds, collaboration
6 Russell, A. ToonTastic: A Global Storytelling Network for Kids, by Kids. Conference on Tangible, Embedded and Embodied Interaction, TEI 2010 (Cambridge, MA, USA, Jan. 25–27, 2010).
Keywords: collaboration, tangible
7 Garzotto, F. and Forfori, M. 2006. Hyperstories and social interaction in 2D and 3D edutainment spaces for children. In Proceedings of the Seventeenth Conference on Hypertext and Hypermedia (Odense, Denmark, August 22 - 25, 2006). HYPERTEXT '06. ACM, New York, NY, 57-68. DOI= http://doi.acm.org/10.1145/1149941.1149955
Keywords: virtual worlds, collaboration
8 MOOSE Crossing: Bruckman A. MOOSE crossing: construction, community and learning in a networked virtual world for kids. Unpublished thesis, MIT, Cambridge, MA, 1997 " Keywords: virtual worlds
9 Wahju Agung Widjajanto, Michael Lund, and Heidi Schelhowe. 2008. "Wayang Authoring": a web-based authoring tool for visual storytelling for children. In Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia (MoMM '08), Gabriele Kotsis, David Taniar, Eric Pardede, and Ismail Khalil (Eds.). ACM, New York, NY, USA, 464-467.
Keywords: collaboration
11 Bobick AF, Intille SS, Davis JW, Baird F, Pinhanes CS, Campbell LW, Ivanoc YA, Schutte A, Wilson A. The KidsRoom: a perceptually-based interactive and immersive story environment. Technical Paper 398, MIT Media Laboratory Perceptual Computing Section, Cambridge, MA, 1996 Keywords: storytelling spaces
12 Hayes-Roth B, van Gent R. Story-making with improvisational puppets and actors. Stanford Knowledge Systems Laboratory KSL-96-05, 1996 Keywords: collaboration
13 Huard RD, Hayes-Roth B. Children’s collaborative playcrafting. Stanford Knowledge Systems Laboratory KSL-96-17, 1996 Keywords: collaboration
14 L. Scarlatos (2002). An Application of Tangible Interfaces in Collaborative Learning Environments. In Proceedings of SIGGRAPH 2002, 125-126." Keywords: collaboration, tangible
15 McNerney T. (2004). From turtles to Tangible Programming Bricks. In Personal and Ubiquitous Computing, Volume 8, Issue 5 (September 2004), Pages: 326 – 337. " Keywords: tangible
16 Bers M, Cassell J. Interactive storytelling systems for children: using technology to explore language and identity. Journal of Interactive Learning Research 1998; 9: 183–215" Keywords: tangible

BENCHMARKING OF TOOLS

An overview of narrative technologies: tools that support narrative activity, online and offline, individually or in cooperation.
1.1. Tech4Learning Frames 4
Website: http://www.tech4learning.com/frames
It is a dedicated digital storytelling application for education. Tech4learning Frames 4 is available for Mac OS X, GNU / Linux and MS Windows (http://www.tech4learning.com/frames/requirements).
1.2. Microsoft Photo Story 3 and Window Live MovieMaker
Website:
http://www.microsoft.com/windowsxp/using/digitalphotography/photostory/default.mspx
http://www.windowslive.com/desktop/moviemaker
It is basically an application to create animation from a set of photos. It is not specifically designed for education purpose, but it is one of the application suggested to teachers by Microsoft. There is an entire section in the Microsoft's website (http://www.microsoft.com/education/teachers/guides/digital_storytelling.aspx) dedicated to Digital Story Telling.
Microsoft Photo Story 3 is available only for MS Windows XP. For MS Windows Vista and Seven it is available Windows Live Movie Maker.
1.3. MixBook
Website: http://www.mixbook.com/edu
It is an online tool for story telling.
1.4. Animoto
Website: http://animoto.com/education
It is a web application to create videos. Animoto is available also for Apple iPhone.
1.5. Soundslides
Website: http://soundslides.com
A desktop application to create digital stories.

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